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Cyberpunk 2077 Replay — Approach Comparison & Synthesis

  1. Overview of Both Approaches
  2. Side-by-Side Comparison
  3. Where They Agree
  4. Where They Diverge
  5. Quality Assessment
  6. Synthesised Best Approach
  7. Step-by-Step Installation Walkthrough (GOG Galaxy)
  8. Personalised Build Recommendation

A structured research report produced by a deep-research workflow: 49 sources (Reddit, PCGamesN, IGN, ScreenRant, GameSpot, GamesRadar, Steam Community), synthesised via NotebookLM RAG, with a 24-mod comparison table, mind map, and a curated conflict/gap analysis. The guide is explicitly PC/Steam, post-2.0 only, and names specific mods with version caveats, known-broken mods, and modpack entry points.

Tone: Clinical, sourced, hedged. Every claim traceable to a source ID. Conflicts documented explicitly.

Scope: Comprehensive modding setup + roleplay strategy + Phantom Liberty timing.

An interactive Q&A — the user asked the original question, then revealed their prior run was stealth netrunner. ChatGPT gave a philosophy-first, mods-second response, then tailored a personalised recommendation for the mechanical and roleplay pivot away from netrunning.

Tone: Conversational, opinionated, persuasive. No source citations. Reasoning-by-analogy rather than research.

Scope: Mod philosophy + playstyle identity + a concrete personalised build direction. Less installation depth.


DimensionNotebookLM GuideChatGPT Conversation
Method49-source RAG synthesisReasoning from LLM priors; no cited sources
Mod specificityNamed mods with Nexus Mods context, known-broken list, version caveatsNamed category mods; some exact names, some vague (“melee responsiveness mods”)
Framework layerCET + Red4Ext + Redscript + ArchiveXL + TweakXL + CodewareCET + REDmod/Native Settings (simplified)
Top immersion modsLHUD, They Will Remember, Dark Future, Immersive Gigs, Night City Alive, Wannabe Edgerunner, Immersive BartendersLHUD, They Will Remember, Night City Alive, Immersive Gigs, Immersive First Person
Mods to avoidExplicit list (Let There Be Flight, old Enemies of Night City, Survival System, etc.)No avoid list — only general warning against 100+ collections and power-creep mods
Modpack entry pointWelcome to Night City (hidden), 3077: Ultimate Vanilla+Warns against large modpacks; recommends 5–10 curated mods instead
Visual modsNova LUT (with conflict noted), Realistic MapHD Reworked Project, “pick one reshade”
Phantom Liberty timingStart late (after all companion arcs, right before PONR) — strongly sourced”Treat it as a spy thriller arc, not DLC”; reframe mentally + change loadout when entering Dogtown
Roleplay rulesSpecific personas (Judge Dredd, Pacifist AI, Traditionalist Nomad, Corpo Elitist)Specific personas (Corpo Netrunner, Streetkid Assassin, Nomad Driver); harder pivot from prior run
Post-netrunner guidanceNot personalised — no prior-run contextFully personalised: Sandevistan katana + no quickhacks recommended; anti-powerup warnings
Self-imposed rules”Single biggest driver of replayability — more than any mod""That tiny shift is what makes the replay stick” — same conclusion, different framing
Conflict documentationExplicit (LUT debate, REDmod stability, PL timing, patch 2.3 compatibility)None
Patch compatibilityExplicit gap: patch 2.3/2.31 broke some mods; verify Nexus before installingNot addressed
Installation orderDetailed: framework first → individual mods (no modpack available)Not addressed
DepthDeep (nexus-level detail, known-broken mods, Discord references)Shallow-to-medium (principles + named mods; no install guidance)
PersonalisationNone — no prior run context availableHigh — tailored to post-stealth-netrunner pivot

These are the claims both sources reach independently, which gives them the highest confidence:

  1. Roleplay identity over mod count. Both sources conclude — independently and emphatically — that self-imposed character rules matter more than any mod. This is the single most important finding.

  2. LHUD (Limited HUD) is essential. Named explicitly by both as a top-tier immersion upgrade with unusually high impact for zero complexity.

  3. They Will Remember + Night City Alive + Immersive Gigs — all three appear in both mod lists, validating them as a stable “world feels alive” core.

  4. Equipment-EX — named by both for separating fashion from armour stats.

  5. Do not install 100+ mods. Both warn against large, unmanaged collections. NotebookLM recommends curated modpacks as a controlled entry point; ChatGPT recommends hand-picking 5–10. Both arrive at the same outcome via different routes.

  6. Power-creep is the enemy of a fresh replay. Both identify overpowered builds as the primary replay-killer and warn against gear/perk maximisation.

  7. No fast travel / driving everywhere — listed as a self-imposed rule in both sources as one of the highest-ROI “feel” changes.

  8. Phantom Liberty should feel different, not just bigger. NotebookLM recommends delaying it for narrative weight; ChatGPT recommends a mid-game build pivot and mental reframe. Both agree it should not be treated as standard map content.


TopicNotebookLM GuideChatGPTAssessment
ModpacksBoth WtNC and 3077 are now unavailable (WtNC hidden; 3077 is Wabbajack-only)Warns against large collectionsSkip modpacks — install the 10 validated mods individually. Simpler, faster, full control.
REDmodWarns against REDmod-specific mods for long saves (community anecdote)Lists REDmod as a core required frameworkNotebookLM’s caveat is worth noting but unquantified. Don’t build around REDmod-specific mods.
Visual modsNova LUT (subtle colour correction; zero performance cost)HD Reworked Project + reshadeDifferent categories. Nova LUT addresses colour grading; HD Reworked addresses texture fidelity. Both can coexist.
Dark Future (survival needs)Strongly recommended with tuning notesNot mentioned by name — covered loosely under “survival mods (optional/spice)“NotebookLM gives better guidance here: install it but tune it immediately.
Wannabe EdgerunnerSpecifically recommended with prominent tuning warningNot mentioned by nameWorth adding; matches ChatGPT’s spirit of “let the game stay dangerous.”
PL timing mechanismDelay the Voodoo Boys “Transmission” quest until post-companion arcsMental reframe + loadout swap entering DogtownThese are complementary, not contradictory. Do both.
Post-netrunner pivotNot addressedCentral to Turn 2: Sandevistan katana / no quickhacksChatGPT wins here by design — it had the prior-run context.

  • Verifiability. Every claim has a source ID. Conflicts and open questions are documented. You know what is certain vs. anecdotal.
  • Installation safety. Explicit broken-mod list and patch 2.3 compatibility warning are uniquely valuable — ChatGPT cannot know current patch status.
  • Operational detail. Framework layer, load order, individual mod Nexus links — actionable from day one. Note: both major modpacks (WtNC, 3077) are now unavailable.
  • Phantom Liberty timing is specific and mechanically grounded (which quest triggers the DLC unlock).
  • No personalisation. The prior run context (stealth netrunner) never entered the research workflow, so the roleplay pivot section is generic.
  • Bureaucratic. The source table and gap analysis are thorough but verbose for a practical “what do I do?” question.
  • Personalisation. The most valuable content is in Turn 2, which only exists because the user provided their prior run. The Sandevistan/no-quickhacks direction is concrete and well-reasoned.
  • Mindset framing. “Don’t optimise the fun away,” “ask what version of V you’re living,” and “the Ubisoft checklist feeling” are memorable framings that function as durable heuristics.
  • Pacing advice. The “TV episodes” approach (1 main quest + 1–2 gigs + 1 exploration per session) is not covered in the research guide and is genuinely useful for preventing burnout.
  • No source verification. Mod recommendations cannot be validated against patch version. “Better melee responsiveness mods” and “finisher/takedown expansion mods” are categories, not installable mod names.
  • No avoid list. A player following only ChatGPT’s advice might install Let There Be Flight or the old Enemies of Night City and brick a save.
  • REDmod misguidance. Listing REDmod as a core required framework when the modding community has moved away from it is potentially problematic.
  • Modpack stance is overcorrected. Telling all players to avoid large collections misses the fact that curated modpacks are the safest entry point for non-expert modders. Note: both WtNC (hidden) and 3077 (Wabbajack-only) are now unavailable — the individual-mod approach has become the primary path by default.

The following synthesises the most reliable findings from both sources. Use this as your primary reference.

Identity first, mods second. Decide who V is this run before you install anything. The persona shapes which mods are relevant. Both sources agree on this — it is the single most important variable.


Step 1 — Define your persona (before launching the game)

Section titled “Step 1 — Define your persona (before launching the game)”

Coming from a stealth netrunner run, the sharpest possible pivot is:

Sandevistan Katana Solo — “The Psycho Merc”

Rules:

  • No quickhacks. No cyberdeck. Sandevistan only.
  • Primary weapons: Katana + Shotgun (or Mantis Blades).
  • If spotted, fight it out — never reload to “preserve stealth.”
  • Stats: Reflexes + Body. No Intelligence investment.
  • Dialogue: impulsive, emotional, mercenary — not the optimal choice.
  • Take gigs even when underpaid. V needs the work.

Why this works: It inverts every mechanic you mastered on the netrunner run. Enemy AI becomes dangerous again. Positioning matters. The game’s level design becomes visible.


Step 2 — Install the framework layer (from NotebookLM Guide)

Section titled “Step 2 — Install the framework layer (from NotebookLM Guide)”

In this order:

  1. Cyber Engine Tweaks (CET)
  2. Red4Ext
  3. Redscript
  4. ArchiveXL + TweakXL
  5. Codeware
  6. Mod Settings / Native Settings UI
  7. ConflictChecker

Do not skip ConflictChecker. Do not use REDmod-specific mods for primary content.


Step 3 — Core immersion mods (both sources agree)

Section titled “Step 3 — Core immersion mods (both sources agree)”

Install one at a time. Test after each. Stop if anything breaks.

ModWhat it doesPriority
Limited HUD (LHUD)Contextual UI — minimap/markers only when neededEssential
They Will RememberGangs track and retaliate for violence on their turfEssential
Night City AliveMore ambient gang activity and world eventsHigh
Immersive GigsYou must contact fixers for work — no automatic pingsHigh
No More Duplicate NPCsRandomises NPC clothing; removes clone armyHigh
Equipment-EXUnlimited outfit slots; separates fashion from armourHigh
Dark FutureSurvival needs (hunger, thirst, sleep). Tune immediately in Mod Settings — defaults are punishingMedium
Wannabe EdgerunnerCyberpsychosis system tied to cyberware. Read config options before installingMedium
Night City InteractionsSit at bars; drink properlyLow
Immersive Bartenders / Vendors / RippersAnimated NPC interactionsLow

Step 4 — Visual mods (pick one from each category, not multiples)

Section titled “Step 4 — Visual mods (pick one from each category, not multiples)”
  • Nova LUT (“Classic” variant) — removes the warm-yellow stock tint. Zero performance cost. Try it for one session; revert if it feels wrong. (From NotebookLM; contested by purists.)
  • Realistic Map — high-res 2D map instead of stylised 3D; better for indoor navigation.
  • If you want texture upgrades: HD Reworked Project is safe. (From ChatGPT.)

Do not stack multiple reshades or LUTs.


Step 5 — Self-imposed rules (no mods required, high impact)

Section titled “Step 5 — Self-imposed rules (no mods required, high impact)”

Drawn from both sources:

  • No fast travel. Drive or walk everywhere.
  • No minimap — use LHUD’s contextual mode and In-World Navigation instead.
  • Play in sessions, not marathons. 1 main quest + 1–2 gigs + 1 unscripted moment per session. Prevents the checklist feeling.
  • Sleep at the apartment between missions (with Dark Future installed this becomes mechanical, not just flavour).
  • Pick abrasive/mercenary dialogue — opposite of your first run’s empathetic defaults.
  • Do not loot everything. Only take what your character would carry.
  • First-person driving at night. Use the in-game radio. Let the city breathe.

Combine both sources’ advice:

  1. Do not trigger “Transmission” (the Voodoo Boys quest) until you have completed Panam’s, Judy’s, River’s, and Kerry’s full storylines.
  2. When you do enter Dogtown: change your outfit and weapon loadout to signal a tonal shift. You are now in espionage territory — feel free to play it more cautiously, more expensively, more paranoid.
  3. Frame it internally as the final arc, not DLC content. It hits hardest when V is desperate.

  • Check every mod’s Nexus Mods page for patch 2.3/2.31 compatibility before installing. The research guide identified this as an unresolved gap — some mods from this list may have been broken by the vehicle customisation changes in 2.3.
  • Use the 3077: Ultimate Vanilla+ collection instead of WtNC (which is hidden). Check its comments and changelog for community support and current compatibility notes.
  • Avoid: Let There Be Flight, old Enemies of Night City, Outfit Unlocker, Survival System (original), Material and Texture Override.

7. Step-by-Step Installation Walkthrough (GOG Galaxy)

Section titled “7. Step-by-Step Installation Walkthrough (GOG Galaxy)”

This section is GOG-specific but the process is identical to Steam. Every step is actionable with direct links.


  • Windows 10 or higher required.
  • Install the latest Microsoft Visual C++ Redistributable — required by CET.
  • Close GOG Galaxy before installing mods. Keep it closed until deployment is complete.
  • Run the game in Windowed Borderless once it is installed (required by CET console).
  • Disable overlay software that conflicts with CET: Steam Overlay, Discord overlay, GOG Overlay, GeForce Experience, Windows Game Bar, RivaTuner, Fraps. Disable them all before launching.
  • Your game install path will be something like C:\GOG Games\Cyberpunk 2077\ or wherever GOG installed it. Note this path — you will need it.

Vortex is the mod manager. It handles all the copying and folder placement automatically. Download it from nexusmods.com → click Manual Download. Install it to the default location or anywhere you like. Free, no GOG account needed.

If you have used Vortex for other games before: Cyberpunk 2077’s Vortex integration is significantly better than Skyrim’s. Do not let old trauma affect your expectations here.


Phase 2 — Set Up Vortex for Cyberpunk 2077

Section titled “Phase 2 — Set Up Vortex for Cyberpunk 2077”
Section titled “2a. Link your Nexus account (optional but recommended)”
  1. Open Vortex → click the red circle (top right) → log in with your Nexus account (free registration at nexusmods.com). This enables one-click mod downloads.
  1. Click Games in the left sidebar → search “Cyberpunk” → hover over the thumbnail → click Manage.
  2. A popup will appear: “Game support not installed.” This is expected. Click Continue.
  3. Vortex will prompt you to locate the game. Navigate to the bin\x64 subfolder of your Cyberpunk install directory. GOG installs to a custom path (e.g. C:\GOG Games\Cyberpunk 2077\bin\x64 or wherever you chose). The key folder is the one containing the Cyberpunk2077.exe file — that is bin\x64. Click Select Folder.

2c. Install the Cyberpunk Vortex Extension

Section titled “2c. Install the Cyberpunk Vortex Extension”

Important (January 2026): Vortex will not automatically download the latest Cyberpunk extension. You must do this manually or it will install an outdated version with a known bug.

  1. Download the extension manually: nexusmods.com/site/mods/196FILES tab → click Manual Download on the top file.
  2. In Vortex, go to the Extensions tab (left sidebar).
  3. Drag the downloaded .zip file into the Drop File(s) box at the bottom.
  4. Confirm the version shows 0.12.1. If it shows 0.12.0, drag the new zip in again, click Remove on the old version, and restart Vortex.
  5. After restart, go to the V2077 settings and confirm the “Automatic REDmod Conversion” toggle is OFF. If it is on (a known bug in 0.12.0), switch it off.

Go to SettingsAutomation and set:

SettingValue
Deploy mods when EnabledOn
Install Mods when downloadedOff
Enable Mods when installedOn

The first setting auto-deploys each mod as you enable it (saves a click). The second lets you handle one mod at a time without popup stacking. The third auto-enables after install.

Go to SettingsModsStaging. The staging folder must be on the same drive as your game install. Default (%APPDATA%\Vortex\cyberpunk2077\mods) is fine. Do not put it inside the game install directory.

On the Dashboard, click the three dots next to “Launch Game with REDmods Enabled” and set it as Primary. This makes Vortex use the correct launch option when you click the game icon.


Phase 3 — Install the Framework Layer (required before anything else)

Section titled “Phase 3 — Install the Framework Layer (required before anything else)”

These six mods are the foundation. Every other mod depends on them. Install them in this order, using the one-click Mod manager download button on each Nexus page. Vortex will download, install, enable, and deploy automatically.

If a mod has no Mod manager download button — click Manual Download, then in Vortex go to the Downloads tab and drag the zip file into the drop zone. Or use ModsInstall From File.

#ModNexus LinkWhat it does
1Cyber Engine Tweaks (CET)nexusmods.com/cyberpunk2077/mods/107Base framework; enables scripting and console
2RED4extnexusmods.com/cyberpunk2077/mods/2380Script extension layer
3redscriptnexusmods.com/cyberpunk2077/mods/1511Custom script compiler
4ArchiveXLnexusmods.com/cyberpunk2077/mods/4198Asset/Archive extension
5TweakXLnexusmods.com/cyberpunk2077/mods/4197TweakEXT replacement
6Codewarenexusmods.com/cyberpunk2077/mods/7780Code-related extensions

After installing all six, verify CET is working before continuing:

  1. Click the Launch Game button in Vortex.
  2. On first launch, CET will prompt you to choose a hotkey for the overlay. Pick any key (e.g. ~ or F1). Save it.
  3. Open the game, press your chosen key — the CET overlay should appear. If it does, the framework is correctly installed.
  4. Check the CET log at <game install>\bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log if anything looks wrong.

REDmod note: Do not use REDmod-specific mods for primary content. They load through a different pipeline and have reported stability issues on long save files. The community frameworks above are what you want.


Phase 4 — Install Mod Settings UI (for in-game configuration)

Section titled “Phase 4 — Install Mod Settings UI (for in-game configuration)”
ModNexus LinkWhy
Native Settings UInexusmods.com/cyberpunk2077/mods/6161Configure installed mods’ settings in-game instead of editing .ini files by hand. Required for Dark Future and Wannabe Edgerunner tuning.

After installing, launch the game once and confirm the settings menu appears under the in-game System menu.


Phase 5 — Install Priority Mods (No Modpack Available — Install Individually)

Section titled “Phase 5 — Install Priority Mods (No Modpack Available — Install Individually)”

Updated March 2026: Both major modpacks are now unavailable via standard install: WtNC has been hidden since July 2023, and 3077 is now Wabbajack-only (Discord-hosted, not on Nexus). The path below installs everything you need individually via Vortex — it takes 30–45 minutes and gives you full control.

⚠️ Nexus Mod IDs change frequently. The IDs listed below were verified live on Nexus as of March 2026. If any link returns “removed” or “hidden”, search for the mod by name on nexusmods.com/cyberpunk2077/mods — mod authors regularly reupload under new IDs. Always search by name rather than relying on fixed IDs.

Since no modpack is available, install the 10 core mods individually. Each one downloads, installs, and deploys in under a minute via Vortex. Work through them in the order below — this is the exact core that both the NotebookLM guide and ChatGPT independently validated.

Install one, launch the game briefly, confirm it works, then move to the next.

#ModNexus LinkPriorityNotes
1Streamlined HUD (LHUD replacement)nexusmods.com/cyberpunk2077/mods/10759EssentialInstall first. Configures via CET overlay. Limited HUD was removed — Streamlined HUD is the community-standard replacement (564 endorsements).
2They Will Remembernexusmods.com/cyberpunk2077/mods/19747EssentialRequires redscript (installed in Phase 3). 2,123 endorsements, v2.2.
3Night City Alivenexusmods.com/cyberpunk2077/mods/10395HighAmbient world events. 8,307 endorsements, v2.2 — one of the most endorsed Cyberpunk mods.
4Immersive Gigsnexusmods.com/cyberpunk2077/mods/24604HighContact fixers manually for work.
5No More Duplicate NPCsnexusmods.com/cyberpunk2077/mods/15585HighRandomises NPC clothing. 2,396 endorsements.
6Equipment-EXnexusmods.com/cyberpunk2077/mods/6945HighUnlimited outfit slots. 45,789 endorsements — one of the top-rated CP2077 mods.
7Dark Futurenexusmods.com/cyberpunk2077/mods/16300MediumSurvival needs. Tune defaults immediately in Mod Settings UI before playing.
8Wannabe Edgerunnernexusmods.com/cyberpunk2077/mods/5646MediumCyberpsychosis system. Read config options first.
9Night City Interactionsnexusmods.com/cyberpunk2077/mods/5519LowSit, drink at bars. 14,567 endorsements.
10Realistic Mapnexusmods.com/cyberpunk2077/mods/17811LowHigh-res 2D map. Better indoor navigation.

Installation method: Click Mod manager download on each Nexus page → Vortex handles everything automatically. No manual file copying needed.

After each install: Launch the game, press your CET hotkey, check the notifications bell in Vortex for red warnings. If something breaks, remove the last mod before adding the next.


Phase 6 — Visual Mods (Optional — pick carefully)

Section titled “Phase 6 — Visual Mods (Optional — pick carefully)”

Do not stack multiple reshades. Pick one and test it for a session before deciding.

ModNexus LinkNotes
Nova LUT (“Classic”)nexusmods.com/cyberpunk2077/mods/1915Removes the warm-yellow stock tint. Zero performance cost. Purists consider this controversial — try one session and revert if it feels wrong.
HD Reworked Projectnexusmods.com/cyberpunk2077/mods/92Sharper textures. More performance cost than LUT. Compatible with Nova LUT but do not combine them blindly.

If using both: test in order — Nova LUT first, then HD Reworked. Check the notifications bell in Vortex after each.


  1. Check the notifications bell (top right of Vortex, next to your profile). Any red or orange warnings must be resolved before launching.
  2. Check each mod’s Nexus page for patch 2.3/2.31 compatibility. The research guide identified this as an unresolved gap — some mods may have been broken by the vehicle customisation changes in patch 2.3.
  3. Run ConflictChecker — a Vortex plugin that identifies conflicting load orders. Search for it on Nexus and install it to check your mod order before playing.
  4. Make your “master save” immediately after The Heist, with 0 spent attribute points, before you do anything else. Store it externally. This is your replay starting point for future runs.

Phase 8 — Romance Immersion Mods (Optional — fits the Psycho Merc persona)

Section titled “Phase 8 — Romance Immersion Mods (Optional — fits the Psycho Merc persona)”

These mods make romanced partners feel present in V’s life between missions. They add dialogue and messages — no mechanical changes. Fits the persona if V has someone they care about while they’re out burning Night City down.

#ModNexus LinkWhat it doesFit for Psycho Merc
1Romance Messages Extended — Panamnexusmods.com/cyberpunk2077/mods/4228Daily texts and voicemails from Panam after romanceHigh — Panam is the warmest romance; her messages land well against the merc lifestyle
2Romance Messages Extended — Judynexusmods.com/cyberpunk2077/mods/4465Daily texts and voicemails from Judy after romanceMedium — works well if Judy is your V’s type
3Romance Hangouts Enhancednexusmods.com/cyberpunk2077/mods/11590Extended date activities and scenes with romanced partnersHigh — adds actual time-spent-with-partner content the base game lacks
4Romance Voicemailnexusmods.com/cyberpunk2077/mods/26377Immersive voicemails from romance partners (new, March 2026)Check for compatibility with Messages Extended before installing both

Skip: Romance Everyone (lets you romance every NPC — breaks tone), Non-Canon Romances Enhanced (adds romance options that don’t exist in the story).


Phase 9 — Nightlife Immersion Mods (Optional)

Section titled “Phase 9 — Nightlife Immersion Mods (Optional)”

These mods let V actually inhabit Night City’s social spaces — sit in bars, dance at clubs, interact with bartenders. They turn dead set dressing into usable locations and are a natural fit for the no-fast-travel, no-minimap, live-in-the-city playstyle.

#ModNexus LinkWhat it doesNotes
1Dance Offnexusmods.com/cyberpunk2077/mods/10615Dance at clubs (Gomorrah, Atlantis, etc.) — 3,459 endorsementsOne of the highest-endorsed gameplay mods. Dancing is actually fun.
2Interact with Lizzie’s Barnexusmods.com/cyberpunk2077/mods/21842Actually interact with Lizzie’s, the iconic club from the Johnny Silverhand memoriesGreat for Nomad lifepath; ties to lore
3Immersive Bartendersnexusmods.com/cyberpunk2077/mods/7203Animated bartender interactions at bars citywide
4Immersive Bartenders — Dogtownnexusmods.com/cyberpunk2077/mods/10372Same as above, for Phantom Liberty Dogtown locationsRequired if you want bartender immersion in PL areas
5Gomorrah Night Clubnexusmods.com/cyberpunk2077/mods/23350Expanded Gomorrah club interior and atmospherePairs well with Dance Off
645.2 Night Club Bandnexusmods.com/cyberpunk2077/mods/13526Adds a live band radio station inside clubs (requires RadioExt)Requires RadioExt framework — check mod page for dependencies
7Atlantis Club Expandednexusmods.com/cyberpunk2077/mods/19960Expanded Atlantis club area and atmosphere
8IZAKAYA — Bar and Street Food Locationnexusmods.com/cyberpunk2077/mods/16192Adds a new Japanese izakaya bar location with food vendorsA quiet contrast to the loud clubs — good for the “let the city breathe” rule
9iMMERSIVE INTERACTIONnexusmods.com/cyberpunk2077/mods/15891General immersive interaction improvements — adds contextual animations for world objectsGeneral-purpose immersion boost

Installation order for nightlife mods: Install Dance Off and Interact with Lizzie’s Bar first — they are the highest impact. Add Immersive Bartenders + Dogtown add-on next. Then the club expansions as desired.

Note on Night City Interactions (already in Phase 5): The base Night City Interactions mod (mods/5519) already covers sitting at bars and drinking properly. The bartender mods above are a deeper layer on top of that.


From Vortex, use the Launch Game with REDmods Enabled button (set as primary in Phase 2d). Confirm:

  • CET overlay opens with your chosen hotkey
  • In-game settings menu has a Mod Settings / Native UI section
  • LHUD minimap changes when you enter combat vs. exploration
  • No crash on the title screen

If all good: start a new game, pick Street Kid or Nomad lifepath, and begin as Sandevistan Katana — Psycho Merc.


ModWhy
Let There Be FlightNot updated since 2022. Broken on patch 2.0+.
Enemies of Night City (old version)Can brick saves. New test version exists but is unverified.
Outfit UnlockerOutdated post-2.0.
Survival System (original)Superseded by Dark Future.
Material and Texture OverrideKnown crash source on current patch.

ProblemFix
CET overlay does not appearConfirm Visual C++ Redistributable is installed. Check <game>\bin\x64\plugins\cyber_engine_tweaks\cyber_engine_tweaks.log for errors. Disable all overlay software.
Mod not appearing in gameClick Deploy (linked-chain icon) in Vortex. Confirm the mod is Enabled. Check Vortex notifications bell for red warnings.
Game crashes on launchRemove mods one at a time until crash stops. Identify the culprit. Check the mod’s Nexus page for known issues and patch compatibility.
REDmod toggle auto-enabledGo to Vortex Settings → V2077 and turn off “Automatic REDmod Conversion.” Reinstall affected mods via Ctrl+A → Reinstall on the Mods page.
Vortex cannot detect gameManually point to bin\x64 subfolder, not the root Cyberpunk directory.

Full troubleshooting: wiki.redmodding.org


(Synthesised from ChatGPT Turn 2, calibrated against NotebookLM mechanical context)

Build: Sandevistan Katana — “Psycho Merc V”

CategoryChoiceNotes
LifepathStreet Kid or NomadCorpo conflicts with the impulsive persona
Primary cyberwareSandevistan (slow-time)Do not install a cyberdeck at all
Stats focusReflexes → Body → CoolIntelligence: zero or minimal
Primary weaponKatana (monowire as backup)Mantis Blades as an alternative
Secondary weaponShotgun (loud, deliberate)Contrasts the precision of the prior netrunner run
No-hack ruleNo quickhacks, everThe single hardest rule; also the most impactful
StealthPermitted for positioning onlyOnce spotted: commit to the fight, no reload
Cyberware paceDelay legendary tier until Act 3Staying fragile keeps encounters meaningful
Phantom Liberty pivotTransition to pistol precision in DogtownMirrors the spy-thriller tone shift

Report generated: 2026-03-31